
I particularly liked how the morthagi weren't depicted as evil, just axiomatic, and the choice to become a morthagi as a legitimate one rather than inherently bad just because they aren't human.

I liked the drauven characters more than my heroes, and even then, the hero stories were done so well.

Making decisions for the drauven that affected what I had to deal with on the overworld and also influenced the relationships between the key players in the drauven army filled me with delight. All the Bones of Summer: By far the most engaging campaign out of the bunch.
